(svn r13251) -Codechange: rename _patches to _settings as that is more logic.

-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
This commit is contained in:
rubidium
2008-05-25 19:17:03 +00:00
parent 6ea832ec7c
commit 4625695653
80 changed files with 1143 additions and 1179 deletions

View File

@@ -249,7 +249,7 @@ void PlaceTreesRandomly()
if (CanPlantTreesOnTile(tile, true)) {
PlaceTree(tile, r);
if (_patches.tree_placer != TP_IMPROVED) continue;
if (_settings.game_creation.tree_placer != TP_IMPROVED) continue;
/* Place a number of trees based on the tile height.
* This gives a cool effect of multiple trees close together.
@@ -296,11 +296,11 @@ void GenerateTrees()
{
uint i, total;
if (_patches.tree_placer == TP_NONE) return;
if (_settings.game_creation.tree_placer == TP_NONE) return;
if (_opt.landscape != LT_TOYLAND) PlaceMoreTrees();
switch (_patches.tree_placer) {
switch (_settings.game_creation.tree_placer) {
case TP_ORIGINAL: i = _opt.landscape == LT_ARCTIC ? 15 : 6; break;
case TP_IMPROVED: i = _opt.landscape == LT_ARCTIC ? 4 : 2; break;
default: NOT_REACHED(); return;
@@ -390,7 +390,7 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority);
if (t != NULL) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
}
@@ -533,7 +533,7 @@ static CommandCost ClearTile_Trees(TileIndex tile, byte flags)
uint num;
if (IsValidPlayer(_current_player)) {
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
Town *t = ClosestTownFromTile(tile, _settings.economy.dist_local_authority);
if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
}