forked from mirror/OpenTTD
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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@@ -48,7 +48,7 @@ static int _rename_what = -1;
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void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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#ifdef ENABLE_NETWORK
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if (!success || !_patches.give_money) return;
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if (!success || !_settings.economy.give_money) return;
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char msg[20];
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/* Inform the player of this action */
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@@ -344,7 +344,7 @@ struct MainWindow : Window
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if (cio == NULL) break;
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/* Only players actually playing can speak to team. Eg spectators cannot */
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if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
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if (_settings.gui.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
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const NetworkClientInfo *ci;
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FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
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if (ci->client_playas == cio->client_playas && ci != cio) {
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