forked from mirror/OpenTTD
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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@@ -297,7 +297,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
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TileIndex tile;
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/* Get map size and calculate scale and padding values */
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switch (_patches.heightmap_rotation) {
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switch (_settings.game_creation.heightmap_rotation) {
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default: NOT_REACHED();
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case HM_COUNTER_CLOCKWISE:
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width = MapSizeX();
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@@ -322,7 +322,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
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/* Form the landscape */
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for (row = 0; row < height - 1; row++) {
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for (col = 0; col < width - 1; col++) {
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switch (_patches.heightmap_rotation) {
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switch (_settings.game_creation.heightmap_rotation) {
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default: NOT_REACHED();
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case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break;
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case HM_CLOCKWISE: tile = TileXY(row, col); break;
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@@ -337,7 +337,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
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/* Use nearest neighbor resizing to scale map data.
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* We rotate the map 45 degrees (counter)clockwise */
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img_row = (((row - row_pad) * num_div) / img_scale);
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switch (_patches.heightmap_rotation) {
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switch (_settings.game_creation.heightmap_rotation) {
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default: NOT_REACHED();
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case HM_COUNTER_CLOCKWISE:
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img_col = (((width - 1 - col - col_pad) * num_div) / img_scale);
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