forked from mirror/OpenTTD
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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@@ -926,8 +926,8 @@ DEF_CONSOLE_CMD(ConRestart)
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}
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/* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
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_patches.map_x = MapLogX();
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_patches.map_y = FindFirstBit(MapSizeY());
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_settings.game_creation.map_x = MapLogX();
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_settings.game_creation.map_y = FindFirstBit(MapSizeY());
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SwitchMode(SM_NEWGAME);
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return true;
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}
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@@ -940,7 +940,7 @@ DEF_CONSOLE_CMD(ConGetSeed)
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return true;
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}
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IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _patches.generation_seed);
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IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings.game_creation.generation_seed);
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return true;
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}
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@@ -1083,7 +1083,7 @@ DEF_CONSOLE_CMD(ConExit)
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return true;
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}
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if (_game_mode == GM_NORMAL && _patches.autosave_on_exit) DoExitSave();
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if (_game_mode == GM_NORMAL && _settings.gui.autosave_on_exit) DoExitSave();
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_exit_game = true;
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return true;
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