(svn r13251) -Codechange: rename _patches to _settings as that is more logic.

-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
This commit is contained in:
rubidium
2008-05-25 19:17:03 +00:00
parent 6ea832ec7c
commit 4625695653
80 changed files with 1143 additions and 1179 deletions

View File

@@ -926,8 +926,8 @@ DEF_CONSOLE_CMD(ConRestart)
}
/* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
_patches.map_x = MapLogX();
_patches.map_y = FindFirstBit(MapSizeY());
_settings.game_creation.map_x = MapLogX();
_settings.game_creation.map_y = FindFirstBit(MapSizeY());
SwitchMode(SM_NEWGAME);
return true;
}
@@ -940,7 +940,7 @@ DEF_CONSOLE_CMD(ConGetSeed)
return true;
}
IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _patches.generation_seed);
IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings.game_creation.generation_seed);
return true;
}
@@ -1083,7 +1083,7 @@ DEF_CONSOLE_CMD(ConExit)
return true;
}
if (_game_mode == GM_NORMAL && _patches.autosave_on_exit) DoExitSave();
if (_game_mode == GM_NORMAL && _settings.gui.autosave_on_exit) DoExitSave();
_exit_game = true;
return true;