forked from mirror/OpenTTD
(svn r22506) -Feature [FS#4625]: Make the transparency options for industries also affect the effect vehicles created by industries.
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@@ -899,8 +899,18 @@ static void DoDrawVehicle(const Vehicle *v)
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if (v->vehstatus & VS_DEFPAL) pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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/* Check whether the vehicle shall be transparent due to the game state */
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bool shadowed = (v->vehstatus & VS_SHADOW);
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if (v->type == VEH_EFFECT) {
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/* Check whether the vehicle shall be transparent/invisible due to GUI settings.
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* However, transparent smoke and bubbles look weird, so always hide them. */
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TransparencyOption to = EffectVehicle::From(v)->GetTransparencyOption();
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if (to != TO_INVALID && (IsTransparencySet(to) || IsInvisibilitySet(to))) return;
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}
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AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
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v->x_extent, v->y_extent, v->z_extent, v->z_pos, (v->vehstatus & VS_SHADOW) != 0);
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v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed);
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}
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/**
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