forked from mirror/OpenTTD
(svn r22506) -Feature [FS#4625]: Make the transparency options for industries also affect the effect vehicles created by industries.
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@@ -565,6 +565,23 @@ static EffectTickProc * const _effect_tick_procs[] = {
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};
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assert_compile(lengthof(_effect_tick_procs) == EV_END);
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/** Transparency options affecting the effects. */
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static const TransparencyOption _effect_transparency_options[] = {
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TO_INDUSTRIES, // EV_CHIMNEY_SMOKE
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TO_INVALID, // EV_STEAM_SMOKE
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TO_INVALID, // EV_DIESEL_SMOKE
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TO_INVALID, // EV_ELECTRIC_SPARK
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TO_INVALID, // EV_CRASH_SMOKE
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TO_INVALID, // EV_EXPLOSION_LARGE
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TO_INVALID, // EV_BREAKDOWN_SMOKE
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TO_INVALID, // EV_EXPLOSION_SMALL
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TO_INVALID, // EV_BULLDOZER
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TO_INDUSTRIES, // EV_BUBBLE
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TO_INVALID, // EV_BREAKDOWN_SMOKE_AIRCRAFT
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TO_INDUSTRIES, // EV_COPPER_MINE_SMOKE
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};
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assert_compile(lengthof(_effect_transparency_options) == EV_END);
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/**
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* Create an effect vehicle at a particular location.
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@@ -637,3 +654,12 @@ void EffectVehicle::UpdateDeltaXY(Direction direction)
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this->y_extent = 1;
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this->z_extent = 1;
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}
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/**
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* Determines the transparency option affecting the effect.
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* @return Transparency option, or TO_INVALID if none.
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*/
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TransparencyOption EffectVehicle::GetTransparencyOption() const
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{
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return _effect_transparency_options[this->subtype];
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}
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