forked from mirror/OpenTTD
(svn r3564) Several smaller changes:
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements
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@@ -1466,12 +1466,12 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
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static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
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{
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int z;
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int dir, vdir;
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byte fc;
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if (GB(_m[tile].m5, 4, 4) == 0) {
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z = GetSlopeZ(x, y) - v->z_pos;
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int z = GetSlopeZ(x, y) - v->z_pos;
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byte fc;
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if (myabs(z) > 2) return 8;
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if (v->type == VEH_Train) {
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