forked from mirror/OpenTTD
(svn r17928) -Codechange: ShowErrorMessage() now takes the summary string before the details string.
Gentlemen, swap your string parameters.
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@@ -777,9 +777,9 @@ static void ShowScreenshotResult(bool b)
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if (b) {
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extern char _screenshot_name[];
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SetDParamStr(0, _screenshot_name);
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ShowErrorMessage(INVALID_STRING_ID, STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, 0, 0);
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ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, 0, 0);
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} else {
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ShowErrorMessage(INVALID_STRING_ID, STR_ERROR_SCREENSHOT_FAILED, 0, 0);
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ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, 0, 0);
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}
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}
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@@ -866,7 +866,7 @@ static void StartScenario()
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if (_file_to_saveload.mode == SL_INVALID) {
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DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
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_game_mode = GM_MENU;
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return;
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}
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@@ -882,7 +882,7 @@ static void StartScenario()
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if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
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LoadIntroGame();
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
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}
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_settings_game.difficulty = _settings_newgame.difficulty;
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@@ -998,7 +998,7 @@ void SwitchToMode(SwitchMode new_mode)
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if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
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LoadIntroGame();
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
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} else {
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if (_saveload_mode == SLD_LOAD_SCENARIO) {
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StartupEngines();
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@@ -1041,7 +1041,7 @@ void SwitchToMode(SwitchMode new_mode)
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_settings_newgame.game_creation.starting_year = _cur_year;
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} else {
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
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}
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break;
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}
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@@ -1054,7 +1054,7 @@ void SwitchToMode(SwitchMode new_mode)
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/* Make network saved games on pause compatible to singleplayer */
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if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
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} else {
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DeleteWindowById(WC_SAVELOAD, 0);
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}
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@@ -1071,7 +1071,7 @@ void SwitchToMode(SwitchMode new_mode)
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}
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if (_switch_mode_errorstr != INVALID_STRING_ID) {
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ShowErrorMessage(INVALID_STRING_ID, _switch_mode_errorstr, 0, 0, true);
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ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, 0, 0, true);
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}
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}
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@@ -1219,7 +1219,7 @@ static void DoAutosave()
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DEBUG(sl, 2, "Autosaving to '%s'", buf);
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if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
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ShowErrorMessage(INVALID_STRING_ID, STR_ERROR_AUTOSAVE_FAILED, 0, 0);
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ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, 0, 0);
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}
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}
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