forked from mirror/OpenTTD
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
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@@ -925,7 +925,7 @@ static void NetworkInitGameInfo(void)
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_network_game_info.map_height = MapSizeY();
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_network_game_info.map_set = _opt.landscape;
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_network_game_info.use_password = (_network_server_password[0] == '\0') ? 0 : 1;
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_network_game_info.use_password = (_network_server_password[0] != '\0');
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// We use _network_client_info[MAX_CLIENT_INFO - 1] to store the server-data in it
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// The index is NETWORK_SERVER_INDEX ( = 1)
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