(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added

This commit is contained in:
planetmaker
2011-05-18 12:19:58 +00:00
parent bc6b348e7a
commit 43c8cd1d5e
65 changed files with 207 additions and 207 deletions

View File

@@ -1301,9 +1301,9 @@ void VehicleEnterDepot(Vehicle *v)
if (t.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
/* Part of orders */
v->DeleteUnreachedAutoOrders();
v->DeleteUnreachedImplicitOrders();
UpdateVehicleTimetable(v, true);
v->IncrementAutoOrderIndex();
v->IncrementImplicitOrderIndex();
}
if (t.GetDepotActionType() & ODATFB_HALT) {
/* Vehicles are always stopped on entering depots. Do not restart this one. */
@@ -1793,39 +1793,39 @@ uint GetVehicleCapacity(const Vehicle *v, uint16 *mail_capacity)
}
/**
* Delete all automatic orders which were not reached.
* Delete all implicit orders which were not reached.
*/
void Vehicle::DeleteUnreachedAutoOrders()
void Vehicle::DeleteUnreachedImplicitOrders()
{
if (this->IsGroundVehicle()) {
uint16 &gv_flags = this->GetGroundVehicleFlags();
if (HasBit(gv_flags, GVF_SUPPRESS_AUTOMATIC_ORDERS)) {
if (HasBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS)) {
/* Do not delete orders, only skip them */
ClrBit(gv_flags, GVF_SUPPRESS_AUTOMATIC_ORDERS);
this->cur_auto_order_index = this->cur_real_order_index;
ClrBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
this->cur_implicit_order_index = this->cur_real_order_index;
InvalidateVehicleOrder(this, 0);
return;
}
}
const Order *order = this->GetOrder(this->cur_auto_order_index);
const Order *order = this->GetOrder(this->cur_implicit_order_index);
while (order != NULL) {
if (this->cur_auto_order_index == this->cur_real_order_index) break;
if (this->cur_implicit_order_index == this->cur_real_order_index) break;
if (order->IsType(OT_AUTOMATIC)) {
if (order->IsType(OT_IMPLICIT)) {
/* Delete order effectively deletes order, so get the next before deleting it. */
order = order->next;
DeleteOrder(this, this->cur_auto_order_index);
DeleteOrder(this, this->cur_implicit_order_index);
} else {
/* Skip non-automatic orders, e.g. service-orders */
/* Skip non-implicit orders, e.g. service-orders */
order = order->next;
this->cur_auto_order_index++;
this->cur_implicit_order_index++;
}
/* Wrap around */
if (order == NULL) {
order = this->GetOrder(0);
this->cur_auto_order_index = 0;
this->cur_implicit_order_index = 0;
}
}
}
@@ -1840,7 +1840,7 @@ void Vehicle::BeginLoading()
if (this->current_order.IsType(OT_GOTO_STATION) &&
this->current_order.GetDestination() == this->last_station_visited) {
this->DeleteUnreachedAutoOrders();
this->DeleteUnreachedImplicitOrders();
/* Now both order indices point to the destination station, and we can start loading */
this->current_order.MakeLoading(true);
@@ -1855,74 +1855,74 @@ void Vehicle::BeginLoading()
} else {
assert(this->IsGroundVehicle());
bool suppress_automatic_orders = HasBit(this->GetGroundVehicleFlags(), GVF_SUPPRESS_AUTOMATIC_ORDERS);
bool suppress_implicit_orders = HasBit(this->GetGroundVehicleFlags(), GVF_SUPPRESS_IMPLICIT_ORDERS);
/* We weren't scheduled to stop here. Insert an automatic order
/* We weren't scheduled to stop here. Insert an implicit order
* to show that we are stopping here, but only do that if the order
* list isn't empty. */
Order *in_list = this->GetOrder(this->cur_auto_order_index);
Order *in_list = this->GetOrder(this->cur_implicit_order_index);
if (in_list != NULL &&
(!in_list->IsType(OT_AUTOMATIC) ||
(!in_list->IsType(OT_IMPLICIT) ||
in_list->GetDestination() != this->last_station_visited)) {
/* Do not create consecutive duplicates of automatic orders */
Order *prev_order = this->cur_auto_order_index > 0 ? this->GetOrder(this->cur_auto_order_index - 1) : NULL;
/* Do not create consecutive duplicates of implicit orders */
Order *prev_order = this->cur_implicit_order_index > 0 ? this->GetOrder(this->cur_implicit_order_index - 1) : NULL;
if (prev_order == NULL ||
(!prev_order->IsType(OT_AUTOMATIC) && !prev_order->IsType(OT_GOTO_STATION)) ||
(!prev_order->IsType(OT_IMPLICIT) && !prev_order->IsType(OT_GOTO_STATION)) ||
prev_order->GetDestination() != this->last_station_visited) {
/* Prefer deleting automatic orders instead of inserting new ones,
/* Prefer deleting implicit orders instead of inserting new ones,
* so test whether the right order follows later */
int target_index = this->cur_auto_order_index;
int target_index = this->cur_implicit_order_index;
bool found = false;
while (target_index != this->cur_real_order_index) {
const Order *order = this->GetOrder(target_index);
if (order->IsType(OT_AUTOMATIC) && order->GetDestination() == this->last_station_visited) {
if (order->IsType(OT_IMPLICIT) && order->GetDestination() == this->last_station_visited) {
found = true;
break;
}
target_index++;
if (target_index >= this->orders.list->GetNumOrders()) target_index = 0;
assert(target_index != this->cur_auto_order_index); // infinite loop?
assert(target_index != this->cur_implicit_order_index); // infinite loop?
}
if (found) {
if (suppress_automatic_orders) {
if (suppress_implicit_orders) {
/* Skip to the found order */
this->cur_auto_order_index = target_index;
this->cur_implicit_order_index = target_index;
InvalidateVehicleOrder(this, 0);
} else {
/* Delete all automatic orders up to the station we just reached */
const Order *order = this->GetOrder(this->cur_auto_order_index);
while (!order->IsType(OT_AUTOMATIC) || order->GetDestination() != this->last_station_visited) {
if (order->IsType(OT_AUTOMATIC)) {
/* Delete all implicit orders up to the station we just reached */
const Order *order = this->GetOrder(this->cur_implicit_order_index);
while (!order->IsType(OT_IMPLICIT) || order->GetDestination() != this->last_station_visited) {
if (order->IsType(OT_IMPLICIT)) {
/* Delete order effectively deletes order, so get the next before deleting it. */
order = order->next;
DeleteOrder(this, this->cur_auto_order_index);
DeleteOrder(this, this->cur_implicit_order_index);
} else {
/* Skip non-automatic orders, e.g. service-orders */
/* Skip non-implicit orders, e.g. service-orders */
order = order->next;
this->cur_auto_order_index++;
this->cur_implicit_order_index++;
}
/* Wrap around */
if (order == NULL) {
order = this->GetOrder(0);
this->cur_auto_order_index = 0;
this->cur_implicit_order_index = 0;
}
assert(order != NULL);
}
}
} else if (!suppress_automatic_orders && this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID && Order::CanAllocateItem()) {
/* Insert new automatic order */
Order *auto_order = new Order();
auto_order->MakeAutomatic(this->last_station_visited);
InsertOrder(this, auto_order, this->cur_auto_order_index);
if (this->cur_auto_order_index > 0) --this->cur_auto_order_index;
} else if (!suppress_implicit_orders && this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID && Order::CanAllocateItem()) {
/* Insert new implicit order */
Order *implicit_order = new Order();
implicit_order->MakeImplicit(this->last_station_visited);
InsertOrder(this, implicit_order, this->cur_implicit_order_index);
if (this->cur_implicit_order_index > 0) --this->cur_implicit_order_index;
/* InsertOrder disabled creation of automatic orders for all vehicles with the same automatic order.
/* InsertOrder disabled creation of implicit orders for all vehicles with the same implicit order.
* Reenable it for this vehicle */
uint16 &gv_flags = this->GetGroundVehicleFlags();
ClrBit(gv_flags, GVF_SUPPRESS_AUTOMATIC_ORDERS);
ClrBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
}
}
}
@@ -1990,9 +1990,9 @@ void Vehicle::HandleLoading(bool mode)
this->LeaveStation();
/* Only advance to next order if we just loaded at the current one */
const Order *order = this->GetOrder(this->cur_auto_order_index);
const Order *order = this->GetOrder(this->cur_implicit_order_index);
if (order == NULL ||
(!order->IsType(OT_AUTOMATIC) && !order->IsType(OT_GOTO_STATION)) ||
(!order->IsType(OT_IMPLICIT) && !order->IsType(OT_GOTO_STATION)) ||
order->GetDestination() != this->last_station_visited) {
return;
}
@@ -2004,7 +2004,7 @@ void Vehicle::HandleLoading(bool mode)
default: return;
}
this->IncrementAutoOrderIndex();
this->IncrementImplicitOrderIndex();
}
/**
@@ -2043,7 +2043,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
if (this->IsGroundVehicle()) {
uint16 &gv_flags = this->GetGroundVehicleFlags();
SetBit(gv_flags, GVF_SUPPRESS_AUTOMATIC_ORDERS);
SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
}
this->current_order.MakeDummy();
@@ -2063,7 +2063,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
if (this->IsGroundVehicle()) {
uint16 &gv_flags = this->GetGroundVehicleFlags();
SetBit(gv_flags, GVF_SUPPRESS_AUTOMATIC_ORDERS);
SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
}
this->dest_tile = location;