forked from mirror/OpenTTD
(svn r18690) -Fix [FS#3469]: some keys that open windows that want to be located relatively to the toolbars/statusbar could cause a crash when in one of the end game screens
This commit is contained in:
@@ -62,6 +62,29 @@ struct EndGameHighScoreBaseWindow : Window {
|
||||
{
|
||||
delete this;
|
||||
}
|
||||
|
||||
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
|
||||
{
|
||||
switch (keycode) {
|
||||
/* Keys for telling we want to go on */
|
||||
case WKC_RETURN:
|
||||
case WKC_ESC:
|
||||
case WKC_SPACE:
|
||||
delete this;
|
||||
return ES_HANDLED;
|
||||
|
||||
/* Allow CTRL-Q to work like ALT-F4 in all cases */
|
||||
case 'Q' | WKC_CTRL:
|
||||
case 'Q' | WKC_META:
|
||||
return ES_NOT_HANDLED;
|
||||
|
||||
default:
|
||||
/* We want to handle all keys; we don't want windows in
|
||||
* the background to open. Especially the ones that do
|
||||
* locate themselves based on the status-/toolbars. */
|
||||
return ES_HANDLED;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/** End game window shown at the end of the game */
|
||||
|
Reference in New Issue
Block a user