forked from mirror/OpenTTD
(svn r17433) -Codechange: Store cumulated inflation in savegame and compute all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
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@@ -29,8 +29,6 @@ void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
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bool CheckOwnership(Owner owner);
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bool CheckTileOwnership(TileIndex tile);
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void InitializeLandscapeVariables(bool only_constants);
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/* misc functions */
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/**
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* Mark a tile given by its index dirty for repaint.
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