forked from mirror/OpenTTD
(svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
This commit is contained in:
27
settings.c
27
settings.c
@@ -11,6 +11,7 @@
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#include "variables.h"
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#include "network.h"
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#include "settings.h"
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#include "saveload.h"
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typedef struct IniFile IniFile;
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typedef struct IniItem IniItem;
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@@ -831,6 +832,28 @@ static const SettingDesc misc_settings[] = {
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{NULL, 0, NULL, NULL, NULL}
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};
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static const SaveLoad _game_opt_desc[] = {
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// added a new difficulty option (town attitude) in version 4
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SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3),
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SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, SL_MAX_VERSION),
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SLE_VAR(GameOptions,diff_level, SLE_UINT8),
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SLE_VAR(GameOptions,currency, SLE_UINT8),
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SLE_VAR(GameOptions,kilometers, SLE_UINT8),
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SLE_VAR(GameOptions,town_name, SLE_UINT8),
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SLE_VAR(GameOptions,landscape, SLE_UINT8),
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SLE_VAR(GameOptions,snow_line, SLE_UINT8),
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SLE_VAR(GameOptions,autosave, SLE_UINT8),
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SLE_VAR(GameOptions,road_side, SLE_UINT8),
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SLE_END()
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};
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// Save load game options
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static void SaveLoad_OPTS(void)
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{
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SlObject(&_opt, _game_opt_desc);
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}
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#ifdef ENABLE_NETWORK
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static const SettingDesc network_settings[] = {
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{"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
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@@ -1165,3 +1188,7 @@ void CheckConfig(void)
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_patches.pf_maxlength = 4096;
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}
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}
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const ChunkHandler _setting_chunk_handlers[] = {
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{ 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF | CH_LAST}
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};
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