(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.

This commit is contained in:
alberth
2011-02-06 18:26:50 +00:00
parent d84502c432
commit 4364cec392
7 changed files with 20 additions and 20 deletions

View File

@@ -1847,7 +1847,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16; // * 16 to increase precision
if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION) ||
(_game_mode != GM_EDITOR && _settings_game.difficulty.number_industries == ID_FUND_ONLY)) {
(_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY)) {
*force_at_least_one = false;
return 0;
} else {
@@ -1868,7 +1868,7 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
*/
static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
{
if (_settings_game.difficulty.number_industries == ID_FUND_ONLY) {
if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) {
*min_number = 0;
return 0;
}
@@ -1903,7 +1903,7 @@ static uint GetNumberOfIndustries()
};
assert(lengthof(numof_industry_table) == ID_END);
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.number_industries : (uint)ID_VERY_LOW;
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
return ScaleByMapSize(numof_industry_table[difficulty]);
}
@@ -1994,7 +1994,7 @@ void IndustryBuildData::Reset()
void IndustryBuildData::MonthlyLoop()
{
static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12); // lower 16 bits is a float fraction, 3.5 industries per decade, divided by 10 * 12 months.
if (_settings_game.difficulty.number_industries == ID_FUND_ONLY) return; // 'no industries' setting,
if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return; // 'no industries' setting,
/* To prevent running out of unused industries for the player to connect,
* add a fraction of new industries each month, but only if the manager can keep up. */
@@ -2010,7 +2010,7 @@ void IndustryBuildData::MonthlyLoop()
*/
void GenerateIndustries()
{
if (_game_mode != GM_EDITOR && _settings_game.difficulty.number_industries == ID_FUND_ONLY) return; // No industries in the game.
if (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) return; // No industries in the game.
uint32 industry_probs[NUM_INDUSTRYTYPES];
bool force_at_least_one[NUM_INDUSTRYTYPES];