(svn r3857) Add and use GetBridgeRampDirection()

Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
This commit is contained in:
tron
2006-03-14 12:00:11 +00:00
parent b2412f7472
commit 42d1731cc1
5 changed files with 27 additions and 13 deletions

View File

@@ -2,6 +2,7 @@
#include "../../stdafx.h"
#include "../../openttd.h"
#include "../../bridge_map.h"
#include "../../functions.h"
#include "../../map.h"
#include "../../rail_map.h"
@@ -2161,7 +2162,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
if ((_m[tile].m5 & 1) != (p->ai.cur_dir_a & 1)) return false;
if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
// Find other side of bridge.
offs = TileOffsByDir(p->ai.cur_dir_a);
@@ -3673,18 +3674,18 @@ pos_3:
CMD_REMOVE_ROAD);
}
} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
byte b;
if (!IsTileOwner(tile, _current_player) || (_m[tile].m5 & 0xC6) != 0x80)
return;
m5 = 0;
b = _m[tile].m5 & 0x21;
if (b == 0) goto pos_0;
if (b == 1) goto pos_3;
if (b == 0x20) goto pos_2;
goto pos_1;
switch (GetBridgeRampDirection(tile)) {
default:
case DIAGDIR_NE: goto pos_2;
case DIAGDIR_SE: goto pos_3;
case DIAGDIR_SW: goto pos_0;
case DIAGDIR_NW: goto pos_1;
}
}
}