forked from mirror/OpenTTD
Change: Available railtypes is always calculated on load, so no need to load value for old savegames (#6782)
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@@ -946,7 +946,7 @@ static const OldChunks _company_chunk[] = {
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OCL_SVAR( OC_UINT8, Company, block_preview ),
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OCL_CNULL( OC_TTD, 1 ), // Old AI
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OCL_SVAR( OC_TTD | OC_UINT8, Company, avail_railtypes ),
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OCL_CNULL( OC_TTD, 1 ), // avail_railtypes
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OCL_SVAR( OC_TILE, Company, location_of_HQ ),
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OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[0] ),
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OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[1] ),
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