forked from mirror/OpenTTD
Feature: Settings to scale cargo production of towns and industries (#10606)
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@@ -561,6 +561,8 @@ struct EconomySettings {
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bool infrastructure_maintenance; ///< enable monthly maintenance fee for owner infrastructure
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TimekeepingUnits timekeeping_units; ///< time units to use for the game economy, either calendar or wallclock
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uint16_t minutes_per_calendar_year; ///< minutes per calendar year. Special value 0 means that calendar time is frozen.
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uint16_t town_cargo_scale; ///< scale cargo production of towns by this percentage.
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uint16_t industry_cargo_scale; ///< scale cargo production of industries by this percentage.
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};
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struct LinkGraphSettings {
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