forked from mirror/OpenTTD
(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the patch setting instead of
always sending to teammate if the patch is on even if you do not have any allies. So with setting off you always send to 'all players', with setting on you send to teammates if you have any, otherwise to all players.
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@@ -127,7 +127,7 @@ typedef struct Patches {
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bool reverse_scroll; // Right-Click-Scrolling scrolls in the opposite direction
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bool measure_tooltip; // Show a permanent tooltip when dragging tools
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byte liveries; // Options for displaying company liveries, 0=none, 1=self, 2=all
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bool chat_target; // Choose the chat message target with <ENTER>, true=all players, false=your team
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bool prefer_teamchat; // Choose the chat message target with <ENTER>, true=all players, false=your team
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uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right
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uint8 window_snap_radius; // Windows snap at each other if closer than this
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