forked from mirror/OpenTTD
(svn r21511) -Feature: vehicle lost message for ships
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@@ -353,16 +353,21 @@ static void ShipArrivesAt(const Vehicle *v, Station *st)
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* reverse. The tile given is the tile we are about to enter, enterdir is the
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* direction in which we are entering the tile
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*/
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static Track ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
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{
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assert(IsValidDiagDirection(enterdir));
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bool path_found = true;
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Track track;
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switch (_settings_game.pf.pathfinder_for_ships) {
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case VPF_OPF: return OPFShipChooseTrack(v, tile, enterdir, tracks);
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case VPF_NPF: return NPFShipChooseTrack(v, tile, enterdir, tracks);
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case VPF_YAPF: return YapfShipChooseTrack(v, tile, enterdir, tracks);
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case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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case VPF_NPF: track = NPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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default: NOT_REACHED();
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}
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v->HandlePathfindingResult(path_found);
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return track;
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}
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static const Direction _new_vehicle_direction_table[] = {
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