forked from mirror/OpenTTD
Codechange: Redefine some cargo-related values in terms of CargoID instead of CargoType.
Values used as special filter types are now defined as offsets from NUM_CARGO instead of confusingly reusing CARGO_NO_REFIT/CARGO_AUTO_REFIT types.
This commit is contained in:
@@ -1462,11 +1462,11 @@ bool AfterLoadGame()
|
||||
/* Setting no refit flags to all orders in savegames from before refit in orders were added */
|
||||
if (IsSavegameVersionBefore(SLV_36)) {
|
||||
for (Order *order : Order::Iterate()) {
|
||||
order->SetRefit(CT_NO_REFIT);
|
||||
order->SetRefit(CARGO_NO_REFIT);
|
||||
}
|
||||
|
||||
for (Vehicle *v : Vehicle::Iterate()) {
|
||||
v->current_order.SetRefit(CT_NO_REFIT);
|
||||
v->current_order.SetRefit(CARGO_NO_REFIT);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user