(svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)

This commit is contained in:
darkvater
2004-08-15 20:23:42 +00:00
parent 69b09ef302
commit 3fe3a023e5
10 changed files with 204 additions and 32 deletions

View File

@@ -521,8 +521,8 @@ static const struct {
/* Build either NE or NW sequence of tracks.
* p1 0:15 - start pt X
* p1 16:31 - start pt y
* p1 0:15 - end pt X
* p1 16:31 - end pt y
*
* p2 0:3 - rail type
* p2 4:7 - rail direction
@@ -538,7 +538,7 @@ int32 CmdBuildRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC)
SndPlayTileFx(0x1E, TILE_FROM_XY(x,y));
/* unpack start point */
/* unpack end point */
sx = (p1 & 0xFFFF) & ~0xF;
sy = (p1 >> 16) & ~0xF;
@@ -837,7 +837,11 @@ int32 CmdRenameCheckpoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
/* build signals, p1 = track */
/* build signals, alternate between double/single, signal/semaphore, pre/exit/combo -signals
p1 = (lower 3 bytes) - track-orientation
p1 = (byte 4) - semaphores/signals
p2 = used for CmdBuildManySignals() to copy style first signal
*/
int32 CmdBuildSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
@@ -845,8 +849,7 @@ int32 CmdBuildSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 cost;
int track = p1 & 0x7;
assert(track >= 0 && track < 6);
assert(p2 == 0);
assert(track >= 0 && track < 6); // only 6 possible track-combinations
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@@ -855,12 +858,12 @@ int32 CmdBuildSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
_error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK;
// must be railway, and not a depot, and it must have a track in the suggested position.
if (!IS_TILETYPE(tile, MP_RAILWAY) || (m5=_map5[tile], m5&0x80) || !HASBIT(m5, track))
return CMD_ERROR;
_error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK;
// check rail combination
{
byte m = m5 & RAIL_BIT_MASK;
@@ -873,40 +876,54 @@ int32 CmdBuildSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!CheckTileOwnership(tile))
return CMD_ERROR;
// If it had signals previously it's no cost to build.
// If it had signals previously it is free to change orientation/pre-exit-combo signals
cost = 0;
if (!(m5 & RAIL_TYPE_SIGNALS)) {
cost = _price.build_signals;
// if converting signals<->semaphores, charge the player for it
} else if (p2 && ((HASBIT(p1, 3) && !HASBIT(_map3_hi[tile], 2)) || (!HASBIT(p1, 3) && HASBIT(_map3_hi[tile], 2)) ) ) {
cost += _price.build_signals + _price.remove_signals;
}
if (flags & DC_EXEC) {
if (!(m5 & RAIL_TYPE_SIGNALS)) {
if (!(m5 & RAIL_TYPE_SIGNALS)) { // if there are no signals yet present on the track
_map5[tile] |= RAIL_TYPE_SIGNALS; // change into signals
_map2[tile] |= 0xF0; // all signals are on
_map3_lo[tile] &= ~0xF0; // no signals built by default
_map3_hi[tile] = (p1 & 8) ? 4 : 0;// initial presignal state, semaphores depend on ctrl key
goto ignore_presig;
if (!p2)
goto ignore_presig;
}
if (!(p1 & 8)) {
byte a,b,c,d;
ignore_presig:
a = _signals_table[track]; // signal for this track in one direction
b = _signals_table[track + 8]; // signal for this track in the other direction
c = a | b;
d = _map3_lo[tile] & c; // mask of built signals. it only affects &0xF0
if (!p2) { // not called from CmdBuildManySignals
if (!HASBIT(p1, 3)) { // not CTRL pressed
byte a,b,c,d;
ignore_presig:
a = _signals_table[track]; // signal for this track in one direction
b = _signals_table[track + 8]; // signal for this track in the other direction
c = a | b;
d = _map3_lo[tile] & c; // mask of built signals. it only affects &0xF0
// Alternate between a|b, b, a
if ( d != 0 && d != a) {
c = (d==c)?b:a;
}
// Alternate between a|b, b, a
if ( d != 0 && d != a) {
c = (d==c)?b:a;
}
_map3_lo[tile] = (_map3_lo[tile]&~(a|b)) | c;
_map3_lo[tile] = (_map3_lo[tile]&~(a|b)) | c;
} else // CTRL pressed
_map3_hi[tile] = (_map3_hi[tile] & ~3) | ((_map3_hi[tile] + 1) & 3);
} else {
// toggle between the signal types. Using low 2 bits of map3_hi.
_map3_hi[tile] = (_map3_hi[tile] & ~3) | ((_map3_hi[tile] + 1) & 3);
/* If CmdBuildManySignals is called with copying signals, just copy the style of the first signal
* given as parameter by CmdBuildManySignals */
switch (track) {
case 2: case 4: _map3_lo[tile] = (p2&0xC0) | _map3_lo[tile]&~0xC0; break;
case 3: case 5: _map3_lo[tile] = (p2&0x30) | _map3_lo[tile]&~0x30; break;
default : _map3_lo[tile] = (p2&0xF0) | _map3_lo[tile]&0xF;
}
// convert between signal<->semaphores when dragging
HASBIT(p1, 3) ? SETBIT(_map3_hi[tile], 2) : CLRBIT(_map3_hi[tile], 2);
}
MarkTileDirtyByTile(tile);
@@ -916,6 +933,108 @@ ignore_presig:
return cost;
}
/* Build many signals by dragging: AutoSignals
x,y= start tile
p1 = end tile
p2 = (byte 0) - 0 = build, 1 = remove signals
p2 = (byte 3) - 0 = signals, 1 = semaphores
p2 = (byte 7-4) - track-orientation
p2 = (byte 8-) - track style
*/
int32 CmdBuildManySignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
int ex, ey, railbit;
bool error = true;
TileIndex tile = TILE_FROM_XY(x, y);
int32 ret, total_cost, signal_ctr;
byte m5, semaphores = (HASBIT(p2, 3)) ? 8 : 0;
int mode = (p2 >> 4)&0xF;
// for vertical/horizontal tracks, double the given signals density
// since the original amount will be too dense (shorter tracks)
byte signal_density = (mode == 1 || mode == 2) ? _patches.drag_signals_density : _patches.drag_signals_density * 2;
byte signals = p2 >> 8;
mode = p2 & 0x1; // build/remove signals
/* unpack end tile */
ex = GET_TILE_X(p1)*16;
ey = GET_TILE_Y(p1)*16;
railbit = _railbit.initial[((p2 >> 4)&0xF) + (x > ex ? 4 : 0) + (y > ey ? 8 : 0)];
// copy the signal-style of the first rail-piece if existing
m5 = _map5[tile];
if (!(m5 & RAIL_TYPE_SPECIAL) && (m5 & RAIL_BIT_MASK) && (m5 & RAIL_TYPE_SIGNALS)) {
if (m5 & 0x3) // X,Y direction tracks
signals = _map3_lo[tile]&0xC0;
else {
/* W-E or N-S direction, only copy the side which was chosen, leave
* the other side alone */
switch (signals) {
case 0x20: case 8: /* east corner (N-S), south corner (W-E) */
if (_map3_lo[tile]&0x30)
signals = _map3_lo[tile]&0x30;
else
signals = 0x30 | _map3_lo[tile]&0xC0;
break;
case 0x10: case 4: /* west corner (N-S), north corner (W-E) */
if (_map3_lo[tile]&0xC0)
signals = _map3_lo[tile]&0xC0;
else
signals = 0xC0 | _map3_lo[tile]&0x30;
break;
}
}
semaphores = (_map3_hi[tile] & ~3) ? 8 : 0; // copy signal/semaphores style (independent of CTRL)
} else { // no signals exist, drag a two-way signal stretch
switch (signals) {
case 0x20: case 8: /* east corner (N-S), south corner (W-E) */
signals = 0x30; break;
case 0x10: case 4: /* west corner (N-S), north corner (W-E) */
signals = 0xC0;
}
}
/* signal_density_ctr - amount of tiles already processed
* signals_density - patch setting to put signal on every Nth tile (double space on |, -- tracks)
**********
* railbit - direction of autorail
* semaphores - semaphores or signals
* signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
and convert all others to semaphore/signal
* mode - 1 remove signals, 0 build signals */
signal_ctr = total_cost = 0;
for(;;) {
// only build/remove signals with the specified density
if ((signal_ctr % signal_density) == 0 ) {
ret = DoCommand(x, y, (railbit & 7) | semaphores, signals, flags, (mode == 1) ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS);
/* Abort placement for any other error then NOT_SUITEABLE_TRACK
* This includes vehicles on track, competitor's tracks, etc. */
if (ret == CMD_ERROR) {
if (_error_message != STR_1005_NO_SUITABLE_RAILROAD_TRACK && mode != 1) {
return CMD_ERROR;
}
} else {
error = false;
total_cost += ret;
}
}
if (ex == x && ey == y) // reached end of drag
break;
x += _railbit.xinc[railbit];
y += _railbit.yinc[railbit];
signal_ctr++;
// toggle railbit for the diagonal tiles (|, -- tracks)
if (railbit & 0x6) railbit ^= 1;
}
return (error) ? CMD_ERROR : total_cost;
}
/* Remove signals
* p1 = unused
* p2 = unused
@@ -952,6 +1071,7 @@ int32 CmdRemoveSignals(int x, int y, uint32 flags, uint32 p1, uint32 p2)
byte bits = _map5[tile];
_map5[tile] &= ~RAIL_TYPE_SIGNALS;
_map2[tile] &= ~0xF0;
CLRBIT(_map3_hi[tile], 2); // remove any possible semaphores
/* TTDBUG: this code contains a bug, if a tile contains 2 signals
* on separate tracks, it won't work properly for the 2nd track */