(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.

This commit is contained in:
frosch
2010-09-13 19:45:39 +00:00
parent cb4261d6c3
commit 3fb7f5aa87
3 changed files with 3 additions and 8 deletions

View File

@@ -257,11 +257,6 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
}
/* retrieve landscape height and ensure it's on land */
if (IsWaterTile(tile_start) || IsWaterTile(tile_end)) {
return_cmd_error(STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH);
}
uint z_start;
uint z_end;
Slope tileh_start = GetTileSlope(tile_start, &z_start);