forked from mirror/OpenTTD
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
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@@ -38,6 +38,7 @@
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#include "newgrf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_house.h"
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#include "newgrf_commons.h"
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/**
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* Called if a new block is added to the town-pool
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@@ -2371,19 +2372,19 @@ static const SaveLoad _town_desc[] = {
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/* Save and load the mapping between the house id on the map, and the grf file
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* it came from. */
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static const SaveLoad _house_id_mapping_desc[] = {
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SLE_VAR(HouseIDMapping, grfid, SLE_UINT32),
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SLE_VAR(HouseIDMapping, house_id, SLE_UINT8),
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SLE_VAR(HouseIDMapping, substitute_id, SLE_UINT8),
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SLE_VAR(EntityIDMapping, grfid, SLE_UINT32),
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SLE_VAR(EntityIDMapping, entity_id, SLE_UINT8),
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SLE_VAR(EntityIDMapping, substitute_id, SLE_UINT8),
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SLE_END()
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};
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static void Save_HOUSEIDS()
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{
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uint i;
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uint j = _house_mngr.GetMaxMapping();
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for (i = 0; i != lengthof(_house_id_mapping); i++) {
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for (uint i = 0; i < j; i++) {
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SlSetArrayIndex(i);
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SlObject(&_house_id_mapping[i], _house_id_mapping_desc);
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SlObject(&_house_mngr.mapping_ID[i], _house_id_mapping_desc);
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}
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}
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@@ -2391,11 +2392,12 @@ static void Load_HOUSEIDS()
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{
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int index;
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ResetHouseIDMapping();
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_house_mngr.ResetMapping();
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uint max_id = _house_mngr.GetMaxMapping();
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while ((index = SlIterateArray()) != -1) {
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if ((uint)index >= lengthof(_house_id_mapping)) break;
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SlObject(&_house_id_mapping[index], _house_id_mapping_desc);
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if ((uint)index >= max_id) break;
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SlObject(&_house_mngr.mapping_ID[index], _house_id_mapping_desc);
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}
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}
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