forked from mirror/OpenTTD
(svn r10241) -Codechange: CopyToBuffer now produces a buffer that is unreadable from outside the blitter, so the blitter can store anything he likes
-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots -Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects -Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
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@@ -55,7 +55,7 @@ static bool _textmessage_visible = false;
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/* The chatbox grows from the bottom so the coordinates are pixels from
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* the left and pixels from the bottom. The height is the maximum height */
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static const Oblong _textmsg_box = {10, 30, 500, 150};
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static uint8 _textmessage_backup[150 * 500 * 4]; // (height * width)
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static uint8 _textmessage_backup[150 * 500 * 5]; // (height * width)
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static inline uint GetTextMessageCount()
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{
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@@ -163,7 +163,7 @@ void UndrawTextMessage()
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_textmessage_visible = false;
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/* Put our 'shot' back to the screen */
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blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height, _textmsg_box.width);
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blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
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/* And make sure it is updated next time */
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_video_driver->make_dirty(x, y, width, height);
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@@ -223,8 +223,10 @@ void DrawTextMessage()
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}
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if (width <= 0 || height <= 0) return;
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assert(blitter->BufferSize(width, height) < (int)sizeof(_textmessage_backup));
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/* Make a copy of the screen as it is before painting (for undraw) */
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blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height, _textmsg_box.width);
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blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
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_cur_dpi = &_screen; // switch to _screen painting
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