(svn r4194) -Codechange: Renamed UpdatePlayerHouse to UpdateCompanyHQ because the rest of the code calls it Comapany HQ. Moved it to unmovable_cmd.c because CompanyHQ is an unmovable and has nothing to do with economy.

This commit is contained in:
celestar
2006-03-31 08:59:19 +00:00
parent c4a4bb2ffb
commit 3f7eb666ba
4 changed files with 40 additions and 33 deletions

View File

@@ -59,6 +59,35 @@ static int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
return CalculateCompanyValue(p) / 100;
}
void UpdateCompanyHQ(Player *p, uint score)
{
byte val;
TileIndex tile = p->location_of_house;
if (tile == 0)
return;
(val = 128, score < 170) ||
(val+= 4, score < 350) ||
(val+= 4, score < 520) ||
(val+= 4, score < 720) ||
(val+= 4, true);
/* house is already big enough */
if (val <= _m[tile].m5)
return;
_m[tile + TileDiffXY(0, 0)].m5 = val;
_m[tile + TileDiffXY(0, 1)].m5 = ++val;
_m[tile + TileDiffXY(1, 0)].m5 = ++val;
_m[tile + TileDiffXY(1, 1)].m5 = ++val;
MarkTileDirtyByTile(tile + TileDiffXY(0, 0));
MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param x,y the coordinates where the HQ will be built or relocated to
* @param p1 unused
@@ -91,7 +120,7 @@ int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
MakeCompanyHQ(tile, _current_player);
UpdatePlayerHouse(p, score);
UpdateCompanyHQ(p, score);
InvalidateWindow(WC_COMPANY, p->index);
}