forked from mirror/OpenTTD
(svn r20638) -Codechange: split object.h
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61
src/object.h
61
src/object.h
@@ -12,8 +12,8 @@
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#ifndef OBJECT_H
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#define OBJECT_H
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#include "economy_func.h"
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#include "strings_type.h"
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#include "tile_type.h"
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#include "company_type.h"
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#include "object_type.h"
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/**
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@@ -34,61 +34,4 @@ void UpdateCompanyHQ(TileIndex tile, uint score);
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*/
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void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL);
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/** Various object behaviours. */
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enum ObjectFlags {
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OBJECT_FLAG_NONE = 0, ///< Just nothing.
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OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor.
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OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed.
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OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land").
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OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required).
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OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost.
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OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope.
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OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles.
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OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game.
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OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping.
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OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
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OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water.
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OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
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OBJECT_FLAG_REQUIRE_FLAT = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations!
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};
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DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
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/** An object that isn't use for transport, industries or houses. */
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struct ObjectSpec {
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StringID name; ///< The name for this object.
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uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y.
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uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
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uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
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ObjectFlags flags; ///< Flags/settings related to the object.
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/**
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* Get the cost for building a structure of this type.
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* @return The cost for building.
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*/
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Money GetBuildCost() const { return (_price[PR_BUILD_OBJECT] * this->build_cost_multiplier); }
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/**
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* Get the cost for clearing a structure of this type.
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* @return The cost for clearing.
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*/
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Money GetClearCost() const { return (_price[PR_CLEAR_OBJECT] * this->clear_cost_multiplier); }
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/**
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* Get the specification associated with a specific ObjectType.
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* @param index The object type to fetch.
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* @return The specification.
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*/
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static const ObjectSpec *Get(ObjectType index);
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/**
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* Get the specification associated with a tile.
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* @param tile The tile to fetch the data for.
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* @return The specification.
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*/
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static const ObjectSpec *GetByTile(TileIndex tile);
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};
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#endif /* OBJECT_H */
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