(svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.

- Benchmark shows that NTP is now around 10x faster than NPF.
  - Made IsTunnelTile macro to determine if a tile is a tunnel.
  - Added some useful debugging functions for making tiles red / getting accurate timestamps.
  - Remove old depot finding algorithm.
  - Disable warning for signed/unsigned comparisons.
This commit is contained in:
ludde
2005-07-19 11:42:40 +00:00
parent 29f6ada06a
commit 3e97dda275
13 changed files with 340 additions and 286 deletions

View File

@@ -540,60 +540,42 @@ void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 par
return ss;
}
/* Debugging code */
#ifdef DEBUG_TILE_PUSH
static uint _num_push;
static TileIndex _pushed_tile[200];
static int _pushed_track[200];
#ifdef DEBUG_HILIGHT_MARKED_TILES
static TileIndex _stored_tile[200];
static int _stored_track[200];
static uint _num_stored;
void dbg_store_path(void)
static void DrawHighlighedTile(const TileInfo *ti)
{
memcpy(_stored_tile, _pushed_tile, sizeof(_stored_tile));
memcpy(_stored_track, _pushed_track, sizeof(_stored_tile));
_num_stored = _num_push;
MarkWholeScreenDirty();
if (_m[ti->tile].extra & 0x80) {
DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
}
}
void dbg_push_tile(TileIndex tile, int track)
{
_pushed_tile[_num_push] = tile;
_pushed_track[_num_push++] = track;
dbg_store_path();
int _debug_marked_tiles, _debug_red_tiles;
// Helper functions that allow you mark a tile as red.
void DebugMarkTile(TileIndex tile) {
_debug_marked_tiles++;
if (_m[tile].extra & 0x80)
return;
_debug_red_tiles++;
MarkTileDirtyByTile(tile);
_m[tile].extra = (_m[tile].extra & ~0xE0) | 0x80;
}
void dbg_pop_tile(void)
void DebugClearMarkedTiles()
{
assert(_num_push > 0)
_num_push--;
}
static const uint16 _dbg_track_sprite[] = {
0x3F4,
0x3F3,
0x3F5,
0x3F6,
0x3F8,
0x3F7,
};
static int dbg_draw_pushed(const TileInfo *ti)
{
uint i;
if (ti->tile == 0) return 0;
for (i = 0; i != _num_stored; i++) {
if (_stored_tile[i] == ti->tile) {
DrawGroundSpriteAt(_dbg_track_sprite[_stored_track[i]&7], ti->x, ti->y, ti->z);
uint size = MapSize(), i;
for(i=0; i!=size; i++) {
if (_m[i].extra & 0x80) {
_m[i].extra &= ~0x80;
MarkTileDirtyByTile(i);
}
}
return -1;
_debug_red_tiles = 0;
_debug_red_tiles = 0;
}
#endif
static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
@@ -641,8 +623,8 @@ static void DrawTileSelection(const TileInfo *ti)
{
uint32 image;
#ifdef DEBUG_TILE_PUSH
dbg_draw_pushed(ti);
#ifdef DEBUG_HILIGHT_MARKED_TILES
DrawHighlighedTile(ti);
#endif
// Draw a red error square?