forked from mirror/OpenTTD
(svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.
- Benchmark shows that NTP is now around 10x faster than NPF. - Made IsTunnelTile macro to determine if a tile is a tunnel. - Added some useful debugging functions for making tiles red / getting accurate timestamps. - Remove old depot finding algorithm. - Disable warning for signed/unsigned comparisons.
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7
tile.h
7
tile.h
@@ -15,7 +15,7 @@ typedef enum TileTypes {
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MP_VOID, // invisible tiles at the SW and SE border
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MP_INDUSTRY,
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MP_TUNNELBRIDGE,
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MP_UNMOVABLE
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MP_UNMOVABLE,
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} TileType;
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/* Direction as commonly used in v->direction, 8 way. */
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@@ -95,6 +95,11 @@ static inline bool IsTileType(TileIndex tile, TileType type)
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return GetTileType(tile) == type;
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}
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static inline bool IsTunnelTile(TileIndex tile)
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{
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return IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xF0) == 0;
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}
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static inline Owner GetTileOwner(TileIndex tile)
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{
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assert(tile < MapSize());
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