forked from mirror/OpenTTD
Add: track savegame size to report with survey (#12304)
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@@ -882,7 +882,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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SendMapOk();
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/* As we skipped switch-mode, update the time we "switched". */
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_switch_mode_time = std::chrono::steady_clock::now();
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_game_session_stats.start_time = std::chrono::steady_clock::now();
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_game_session_stats.savegame_size = std::nullopt;
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ShowClientList();
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