forked from mirror/OpenTTD
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
This commit is contained in:
@@ -1384,21 +1384,21 @@ static void CustCurrencyWndProc(Window *w, WindowEvent *e)
|
||||
case 1: // separator
|
||||
if ( IS_INT_INSIDE(x, 10, 30) ) // clicked button
|
||||
WP(w,def_d).data_1 = (1 << (line * 2 + 1));
|
||||
str = AllocateName(_str_separator, 0);
|
||||
str = BindCString(_str_separator);
|
||||
len = 1;
|
||||
edittext = true;
|
||||
break;
|
||||
case 2: // prefix
|
||||
if ( IS_INT_INSIDE(x, 10, 30) ) // clicked button
|
||||
WP(w,def_d).data_1 = (1 << (line * 2 + 1));
|
||||
str = AllocateName(_currency_specs[23].prefix, 0);
|
||||
str = BindCString(_currency_specs[23].prefix);
|
||||
len = 12;
|
||||
edittext = true;
|
||||
break;
|
||||
case 3: // suffix
|
||||
if ( IS_INT_INSIDE(x, 10, 30) ) // clicked button
|
||||
WP(w,def_d).data_1 = (1 << (line * 2 + 1));
|
||||
str = AllocateName(_currency_specs[23].suffix, 0);
|
||||
str = BindCString(_currency_specs[23].suffix);
|
||||
len = 12;
|
||||
edittext = true;
|
||||
break;
|
||||
@@ -1432,7 +1432,6 @@ static void CustCurrencyWndProc(Window *w, WindowEvent *e)
|
||||
250, // characters up to this width pixels, whichever is satisfied first
|
||||
w->window_class,
|
||||
w->window_number);
|
||||
if (str != STR_CONFIG_PATCHES_INT32) DeleteName(str);
|
||||
}
|
||||
|
||||
w->flags4 |= 5 << WF_TIMEOUT_SHL;
|
||||
|
Reference in New Issue
Block a user