forked from mirror/OpenTTD
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
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@@ -517,8 +517,9 @@ enum SpecialStrings {
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SPECSTR_SCREENSHOT_START = 0x7140,
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SPECSTR_SCREENSHOT_END = 0x715F,
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STR_SPEC_SCREENSHOT_NAME = 0xF800,
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STR_SPEC_USERSTRING = 0xF801,
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// Used to implement SetDParamStr
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STR_SPEC_DYNSTRING = 0xF800,
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STR_SPEC_USERSTRING = 0xF808,
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};
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typedef void PlaceProc(TileIndex tile);
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