forked from mirror/OpenTTD
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
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@@ -738,7 +738,7 @@ int ttd_main(int argc, char* argv[])
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static void ShowScreenshotResult(bool b)
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{
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if (b) {
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SetDParam(0, STR_SPEC_SCREENSHOT_NAME);
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SetDParamStr(0, _screenshot_name);
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ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
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} else {
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ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);
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