(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".

Added a way to bind a C-string to an openttd string which doesn't modify the game state.
This commit is contained in:
ludde
2005-07-14 09:43:59 +00:00
parent 1a046ff4c6
commit 3e62457107
9 changed files with 68 additions and 78 deletions

View File

@@ -738,7 +738,7 @@ int ttd_main(int argc, char* argv[])
static void ShowScreenshotResult(bool b)
{
if (b) {
SetDParam(0, STR_SPEC_SCREENSHOT_NAME);
SetDParamStr(0, _screenshot_name);
ShowErrorMessage(INVALID_STRING_ID, STR_031B_SCREENSHOT_SUCCESSFULLY, 0, 0);
} else {
ShowErrorMessage(INVALID_STRING_ID, STR_031C_SCREENSHOT_FAILED, 0, 0);