forked from mirror/OpenTTD
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
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@@ -422,7 +422,7 @@ void RunTileLoop(void)
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_cur_tileloop_tile = tile;
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}
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void InitializeLandscape()
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void InitializeLandscape(void)
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{
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uint map_size;
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uint i;
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