(svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary

- Feature: truncate the path of the saveload window
This commit is contained in:
Darkvater
2005-07-17 16:01:26 +00:00
parent 80aa8c868b
commit 3e49626aec
3 changed files with 34 additions and 60 deletions

View File

@@ -907,12 +907,16 @@ void SwitchMode(int new_mode)
case SM_NEWGAME: /* New Game --> 'Random game' */
#ifdef ENABLE_NETWORK
if (_network_server)
snprintf(_network_game_info.map_name, 40, "Random");
snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "Random Map");
#endif /* ENABLE_NETWORK */
MakeNewGame();
break;
case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
#ifdef ENABLE_NETWORK
if (_network_server)
snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title);
#endif /* ENABLE_NETWORK */
StartScenario();
break;
@@ -928,7 +932,7 @@ void SwitchMode(int new_mode)
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
if (_network_server)
snprintf(_network_game_info.map_name, 40, "Loaded game");
snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
#endif /* ENABLE_NETWORK */
}
break;
@@ -950,11 +954,6 @@ void SwitchMode(int new_mode)
_generating_world = false;
// delete all stations owned by a player
DeleteAllPlayerStations();
#ifdef ENABLE_NETWORK
if (_network_server)
snprintf(_network_game_info.map_name, 40, "Loaded scenario");
#endif /* ENABLE_NETWORK */
} else
ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);