forked from mirror/OpenTTD
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
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@@ -39,7 +39,7 @@
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void GenerateClearTile();
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void GenerateIndustries();
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void GenerateUnmovables();
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void GenerateObjects();
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void GenerateTrees();
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void StartupEconomy();
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@@ -118,7 +118,7 @@ static void _GenerateWorld(void *)
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/* Don't generate landscape items when in the scenario editor. */
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if (_gw.mode == GWM_EMPTY) {
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SetGeneratingWorldProgress(GWP_UNMOVABLE, 1);
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SetGeneratingWorldProgress(GWP_OBJECT, 1);
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/* Make sure the tiles at the north border are void tiles if needed. */
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if (_settings_game.construction.freeform_edges) {
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@@ -130,7 +130,7 @@ static void _GenerateWorld(void *)
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if (_game_mode != GM_MENU) FlatEmptyWorld(_settings_game.game_creation.se_flat_world_height);
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ConvertGroundTilesIntoWaterTiles();
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IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
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IncreaseGeneratingWorldProgress(GWP_OBJECT);
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} else {
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GenerateLandscape(_gw.mode);
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GenerateClearTile();
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@@ -143,7 +143,7 @@ static void _GenerateWorld(void *)
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return;
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}
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GenerateIndustries();
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GenerateUnmovables();
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GenerateObjects();
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GenerateTrees();
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}
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}
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