forked from mirror/OpenTTD
(svn r15236) -Codechange: Rename realistic_acceleration patch option to train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
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@@ -1425,7 +1425,7 @@ struct VehicleDetailsWindow : Window {
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SetDParam(1, v->u.rail.cached_power);
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SetDParam(0, v->u.rail.cached_weight);
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SetDParam(3, v->u.rail.cached_max_te / 1000);
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DrawString(2, 25, (_settings_game.vehicle.realistic_acceleration && v->u.rail.railtype != RAILTYPE_MAGLEV) ?
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DrawString(2, 25, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && v->u.rail.railtype != RAILTYPE_MAGLEV) ?
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STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :
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STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED, TC_FROMSTRING);
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break;
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