forked from mirror/OpenTTD
(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this.
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@@ -1146,18 +1146,19 @@ static const Widget _scen_edit_land_gen_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
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{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 95, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
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{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
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{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 102, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
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{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 139, 150, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 145, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
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{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 145, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP},
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{ WIDGETS_END},
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};
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@@ -1237,6 +1238,34 @@ static OnButtonClick * const _editor_terraform_button_proc[] = {
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EditorTerraformClick_Transmitter
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};
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/** Callback function for the scenario editor 'reset landscape' confirmation window
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* @param yes_clicked boolean value, true when yes was clicked, false otherwise */
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static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
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{
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if (confirmed) {
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Player *p;
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/* Set generating_world to true to get instant-green grass after removing
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* player property. */
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_generating_world = true;
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/* Delete all players */
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FOR_ALL_PLAYERS(p) {
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if (p->is_active) {
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ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
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p->is_active = false;
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}
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}
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_generating_world = false;
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/* Delete all stations owned by a player */
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Station *st;
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FOR_ALL_STATIONS(st) {
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if (IsValidPlayer(st->owner)) delete st;
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}
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}
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}
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static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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@@ -1296,6 +1325,13 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
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HandleButtonClick(w, 14);
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ShowCreateScenario();
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break;
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case 15: /* Reset landscape */
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ShowQuery(
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STR_022C_RESET_LANDSCAPE,
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STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
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NULL,
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ResetLandscapeConfirmationCallback);
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break;
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}
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break;
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@@ -1332,7 +1368,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
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}
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static const WindowDesc _scen_edit_land_gen_desc = {
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WDP_AUTO, WDP_AUTO, 182, 96,
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WDP_AUTO, WDP_AUTO, 182, 103,
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WC_SCEN_LAND_GEN,0,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
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_scen_edit_land_gen_widgets,
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