forked from mirror/OpenTTD
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -11,7 +11,7 @@
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void SetWindowDirty(const Window *w);
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Window *FindWindowById(WindowClass cls, WindowNumber number);
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void ChangeWindowOwner(PlayerID old_player, PlayerID new_player);
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void ChangeWindowOwner(Owner old_owner, Owner new_owner);
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void ResizeWindow(Window *w, int x, int y);
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int PositionMainToolbar(Window *w);
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