forked from mirror/OpenTTD
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -17,7 +17,7 @@ enum TransparencyOption {
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TO_TREES, ///< trees
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TO_HOUSES, ///< town buildings
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TO_INDUSTRIES, ///< industries
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TO_BUILDINGS, ///< player buildings - depots, stations, HQ, ...
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TO_BUILDINGS, ///< company buildings - depots, stations, HQ, ...
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TO_BRIDGES, ///< bridges
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TO_STRUCTURES, ///< unmovable structures
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TO_CATENARY, ///< catenary
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