forked from mirror/OpenTTD
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -135,7 +135,7 @@ void Station::AddFacility(byte new_facility_bit, TileIndex facil_xy)
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random_bits = Random();
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}
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facilities |= new_facility_bit;
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owner = _current_player;
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owner = _current_company;
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build_date = _date;
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}
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