forked from mirror/OpenTTD
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -111,7 +111,7 @@ struct SignListWindow : Window, SignList {
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for (uint16 i = this->vscroll.pos; i < this->vscroll.cap + this->vscroll.pos && i < this->vscroll.count; i++) {
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const Sign *si = this->signs[i];
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if (si->owner != OWNER_NONE) DrawPlayerIcon(si->owner, 4, y + 1);
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if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, 4, y + 1);
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SetDParam(0, si->index);
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DrawString(22, y, STR_SIGN_NAME, TC_YELLOW);
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@@ -349,7 +349,7 @@ static const WindowDesc _query_sign_edit_desc = {
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void HandleClickOnSign(const Sign *si)
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{
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if (_ctrl_pressed && si->owner == _local_player) {
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if (_ctrl_pressed && si->owner == _local_company) {
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RenameSign(si->index, NULL);
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return;
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}
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