forked from mirror/OpenTTD
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -15,10 +15,10 @@ void DrawClearLandTile(const TileInfo *ti, byte set);
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void DrawClearLandFence(const TileInfo *ti);
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void TileLoopClearHelper(TileIndex tile);
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/* players.cpp */
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bool CheckPlayerHasMoney(CommandCost cost);
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void SubtractMoneyFromPlayer(CommandCost cost);
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void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cost);
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/* company_cmd.cpp */
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bool CheckCompanyHasMoney(CommandCost cost);
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void SubtractMoneyFromCompany(CommandCost cost);
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void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
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bool CheckOwnership(Owner owner);
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bool CheckTileOwnership(TileIndex tile);
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