forked from mirror/OpenTTD
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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@@ -146,7 +146,7 @@ static const WindowDesc _air_toolbar_desc = {
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void ShowBuildAirToolbar()
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{
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if (!IsValidPlayerID(_current_player)) return;
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if (!IsValidCompanyID(_current_company)) return;
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DeleteWindowByClass(WC_BUILD_TOOLBAR);
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AllocateWindowDescFront<BuildAirToolbarWindow>(&_air_toolbar_desc, TRANSPORT_AIR);
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