forked from mirror/OpenTTD
Add: Apply rail/road type conversion when NewGRFs are updated mid-game.
This will update the rail/road type of tiles on the map, taking account of tram state, if types are moved around.
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@@ -3362,6 +3362,7 @@ void ReloadNewGRFData()
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RecomputePrices();
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/* reload vehicles */
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ResetVehicleHash();
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AfterLoadLabelMaps();
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AfterLoadVehiclesPhase1(false);
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AfterLoadVehiclesPhase2(false);
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StartupEngines();
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