(svn r12004) -Codechange: refactor the random functions to reduce code duplication.

This commit is contained in:
rubidium
2008-01-29 00:27:25 +00:00
parent fde33b5547
commit 3b2145aafe
6 changed files with 61 additions and 40 deletions

View File

@@ -6,20 +6,26 @@
#include "random_func.hpp"
#include "bitmath_func.hpp"
uint32 _random_seeds[2][2];
Randomizer _random, _interactive_random;
uint32 InteractiveRandom()
uint32 Randomizer::Next()
{
const uint32 s = _random_seeds[1][0];
const uint32 t = _random_seeds[1][1];
const uint32 s = this->state[0];
const uint32 t = this->state[1];
_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[1][1] = ROR(s, 3) - 1;
this->state[0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return this->state[1] = ROR(s, 3) - 1;
}
uint InteractiveRandomRange(uint max)
uint32 Randomizer::Next(uint16 max)
{
return GB(InteractiveRandom(), 0, 16) * max >> 16;
return GB(this->Next(), 0, 16) * max >> 16;
}
void Randomizer::SetSeed(uint32 seed)
{
this->state[0] = seed;
this->state[1] = seed;
}
#ifdef MERSENNE_TWISTER
@@ -119,28 +125,21 @@ uint32 Random()
#else /* MERSENNE_TWISTER */
void SetRandomSeed(uint32 seed)
{
_random_seeds[0][0] = seed;
_random_seeds[0][1] = seed;
_random_seeds[1][0] = seed * 0x1234567;
_random_seeds[1][1] = _random_seeds[1][0];
_random.SetSeed(seed);
_interactive_random.SetSeed(seed * 0x1234567);
}
#ifdef RANDOM_DEBUG
#include "../network/network_data.h"
uint32 DoRandom(int line, const char *file)
{
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) {
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
#else /* RANDOM_DEBUG */
uint32 Random()
{
#endif /* RANDOM_DEBUG */
const uint32 s = _random_seeds[0][0];
const uint32 t = _random_seeds[0][1];
}
_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
return _random_seeds[0][1] = ROR(s, 3) - 1;
return _random->Next()
}
#endif /* RANDOM_DEBUG */
#endif /* MERSENNE_TWISTER */
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
@@ -148,9 +147,4 @@ uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
uint RandomRange(uint max)
{
return GB(Random(), 0, 16) * max >> 16;
}
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */

View File

@@ -27,6 +27,35 @@
// Doesn't work with network yet.
// #define MERSENNE_TWISTER
/**
* Structure to encapsulate the pseudo random number generators.
*/
struct Randomizer {
/** The state of the randomizer */
uint32 state[2];
/**
* Generate the next pseudo random number
* @return the random number
*/
uint32 Next();
/**
* Generate the next pseudo random number scaled to max
* @param max the maximum value of the returned random number
* @return the random number
*/
uint32 Next(uint16 max);
/**
* (Re)set the state of the random number generator.
* @param seed the new state
*/
void SetSeed(uint32 seed);
};
extern Randomizer _random; ///< Random used in the game state calculations
extern Randomizer _interactive_random; ///< Random used every else where is does not (directly) influence the game state
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)
@@ -34,12 +63,12 @@ void SetRandomSeed(uint32 seed);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random();
uint RandomRange(uint max);
static inline uint32 Random() { return _random.Next(); }
static inline uint32 RandomRange(uint16 max) { return _random.Next(max); }
#endif
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
static inline uint32 InteractiveRandom() { return _interactive_random.Next(); }
static inline uint32 InteractiveRandomRange(uint16 max) { return _interactive_random.Next(max); }
/**
* Checks if a given randomize-number is below a given probability.
@@ -100,6 +129,4 @@ static inline bool Chance16R(const uint a, const uint b, uint32 &r)
return Chance16I(a, b, r);
}
extern uint32 _random_seeds[2][2];
#endif /* RANDOM_FUNC_HPP */