forked from mirror/OpenTTD
(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
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@@ -6,20 +6,26 @@
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#include "random_func.hpp"
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#include "bitmath_func.hpp"
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uint32 _random_seeds[2][2];
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Randomizer _random, _interactive_random;
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uint32 InteractiveRandom()
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uint32 Randomizer::Next()
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{
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const uint32 s = _random_seeds[1][0];
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const uint32 t = _random_seeds[1][1];
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const uint32 s = this->state[0];
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const uint32 t = this->state[1];
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_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[1][1] = ROR(s, 3) - 1;
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this->state[0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return this->state[1] = ROR(s, 3) - 1;
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}
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uint InteractiveRandomRange(uint max)
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uint32 Randomizer::Next(uint16 max)
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{
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return GB(InteractiveRandom(), 0, 16) * max >> 16;
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return GB(this->Next(), 0, 16) * max >> 16;
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}
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void Randomizer::SetSeed(uint32 seed)
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{
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this->state[0] = seed;
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this->state[1] = seed;
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}
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#ifdef MERSENNE_TWISTER
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@@ -119,28 +125,21 @@ uint32 Random()
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#else /* MERSENNE_TWISTER */
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void SetRandomSeed(uint32 seed)
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{
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_random_seeds[0][0] = seed;
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_random_seeds[0][1] = seed;
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_random_seeds[1][0] = seed * 0x1234567;
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_random_seeds[1][1] = _random_seeds[1][0];
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_random.SetSeed(seed);
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_interactive_random.SetSeed(seed * 0x1234567);
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}
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#ifdef RANDOM_DEBUG
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#include "../network/network_data.h"
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uint32 DoRandom(int line, const char *file)
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{
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if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
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if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) {
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printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
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#else /* RANDOM_DEBUG */
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uint32 Random()
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{
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#endif /* RANDOM_DEBUG */
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const uint32 s = _random_seeds[0][0];
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const uint32 t = _random_seeds[0][1];
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}
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_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
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return _random_seeds[0][1] = ROR(s, 3) - 1;
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return _random->Next()
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}
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#endif /* RANDOM_DEBUG */
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#endif /* MERSENNE_TWISTER */
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#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
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@@ -148,9 +147,4 @@ uint DoRandomRange(uint max, int line, const char *file)
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{
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return GB(DoRandom(line, file), 0, 16) * max >> 16;
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}
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#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
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uint RandomRange(uint max)
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{
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return GB(Random(), 0, 16) * max >> 16;
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}
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#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
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@@ -27,6 +27,35 @@
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// Doesn't work with network yet.
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// #define MERSENNE_TWISTER
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/**
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* Structure to encapsulate the pseudo random number generators.
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*/
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struct Randomizer {
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/** The state of the randomizer */
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uint32 state[2];
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/**
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* Generate the next pseudo random number
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* @return the random number
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*/
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uint32 Next();
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/**
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* Generate the next pseudo random number scaled to max
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* @param max the maximum value of the returned random number
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* @return the random number
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*/
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uint32 Next(uint16 max);
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/**
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* (Re)set the state of the random number generator.
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* @param seed the new state
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*/
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void SetSeed(uint32 seed);
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};
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extern Randomizer _random; ///< Random used in the game state calculations
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extern Randomizer _interactive_random; ///< Random used every else where is does not (directly) influence the game state
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void SetRandomSeed(uint32 seed);
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#ifdef RANDOM_DEBUG
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#define Random() DoRandom(__LINE__, __FILE__)
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@@ -34,12 +63,12 @@ void SetRandomSeed(uint32 seed);
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#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
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uint DoRandomRange(uint max, int line, const char *file);
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#else
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uint32 Random();
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uint RandomRange(uint max);
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static inline uint32 Random() { return _random.Next(); }
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static inline uint32 RandomRange(uint16 max) { return _random.Next(max); }
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#endif
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uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
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uint InteractiveRandomRange(uint max);
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static inline uint32 InteractiveRandom() { return _interactive_random.Next(); }
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static inline uint32 InteractiveRandomRange(uint16 max) { return _interactive_random.Next(max); }
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/**
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* Checks if a given randomize-number is below a given probability.
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@@ -100,6 +129,4 @@ static inline bool Chance16R(const uint a, const uint b, uint32 &r)
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return Chance16I(a, b, r);
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}
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extern uint32 _random_seeds[2][2];
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#endif /* RANDOM_FUNC_HPP */
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