forked from mirror/OpenTTD
(svn r1722) -Feature: Bigger maps - anyone?
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@@ -40,7 +40,7 @@ static int _rename_what;
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static byte _terraform_size = 1;
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static byte _last_built_railtype;
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extern void GenerateWorld(int mode);
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extern void GenerateWorld(int mode, uint log_x, uint log_y);
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extern void GenerateIndustries(void);
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extern void GenerateTowns(void);
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@@ -1081,7 +1081,7 @@ static void ResetLandscape(void)
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_random_seeds[0][0] = InteractiveRandom();
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_random_seeds[0][1] = InteractiveRandom();
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GenerateWorld(1);
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GenerateWorld(1, _patches.map_x, _patches.map_y);
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MarkWholeScreenDirty();
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}
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@@ -2389,14 +2389,14 @@ void SetupColorsAndInitialWindow(void)
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switch(_game_mode) {
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case GM_MENU:
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w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
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AssignWindowViewport(w, 0, 0, width, height, 0x8080, 0);
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AssignWindowViewport(w, 0, 0, width, height, TILE_XY(32, 32), 0);
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// w = AllocateWindowDesc(&_toolb_intro_desc);
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// w->flags4 &= ~WF_WHITE_BORDER_MASK;
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ShowSelectGameWindow();
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break;
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case GM_NORMAL:
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w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
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AssignWindowViewport(w, 0, 0, width, height, 0x8080, 0);
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AssignWindowViewport(w, 0, 0, width, height, TILE_XY(32, 32), 0);
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ShowVitalWindows();
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