forked from mirror/OpenTTD
(svn r13731) -Codechange: make a pool of the array of players.
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@@ -145,7 +145,7 @@ static void _GenerateWorld(void *arg)
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}
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ResetObjectToPlace();
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SetLocalPlayer(_gw.lp);
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_local_player = _gw.lp;
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SetGeneratingWorldProgress(GWP_GAME_START, 1);
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/* Call any callback */
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