(svn r25259) -Codechange: track capacities and usage of links

This commit is contained in:
rubidium
2013-05-19 14:22:04 +00:00
parent 0cc3d8df4b
commit 3947453277
18 changed files with 447 additions and 14 deletions

View File

@@ -2002,6 +2002,13 @@ void Vehicle::BeginLoading()
Station::Get(this->last_station_visited)->loading_vehicles.push_back(this);
if (this->last_loading_station != INVALID_STATION &&
this->last_loading_station != this->last_station_visited &&
((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
(this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0)) {
IncreaseStats(Station::Get(this->last_loading_station), this, this->last_station_visited);
}
PrepareUnload(this);
SetWindowDirty(GetWindowClassForVehicleType(this->type), this->owner);
@@ -2043,6 +2050,23 @@ void Vehicle::LeaveStation()
/* Only update the timetable if the vehicle was supposed to stop here. */
if (this->current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) UpdateVehicleTimetable(this, false);
if ((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
(this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
if (this->current_order.CanLeaveWithCargo(this->last_loading_station != INVALID_STATION)) {
/* Refresh next hop stats to make sure we've done that at least once
* during the stop and that refit_cap == cargo_cap for each vehicle in
* the consist. */
this->RefreshNextHopsStats();
/* if the vehicle could load here or could stop with cargo loaded set the last loading station */
this->last_loading_station = this->last_station_visited;
} else {
/* if the vehicle couldn't load and had to unload or transfer everything
* set the last loading station to invalid as it will leave empty. */
this->last_loading_station = INVALID_STATION;
}
}
this->current_order.MakeLeaveStation();
Station *st = Station::Get(this->last_station_visited);
this->CancelReservation(st);
@@ -2061,6 +2085,116 @@ void Vehicle::LeaveStation()
}
}
/**
* Predict a vehicle's course from its current state and refresh all links it
* will visit. As a side effect reset the refit_cap of all vehicles in the
* consist to the cargo_cap. This method is expected to be called when loading
* at a station so it's safe to do so.
*/
void Vehicle::RefreshNextHopsStats()
{
/* Assemble list of capacities and set last loading stations to 0. */
SmallMap<CargoID, uint, 1> capacities;
for (Vehicle *v = this; v != NULL; v = v->Next()) {
v->refit_cap = v->cargo_cap;
if (v->refit_cap == 0) continue;
SmallPair<CargoID, uint> *i = capacities.Find(v->cargo_type);
if (i == capacities.End()) {
/* Braindead smallmap not providing a good method for that...
* capacities[v->cargo_type] += v->cargo_cap won't do as that just
* allocates the memory, but doesn't initialize it if the key isn't
* there, yet. So we still have to check if the key exists and that
* is best done with Find(). */
i = capacities.Append();
i->first = v->cargo_type;
i->second = v->refit_cap;
} else {
i->second += v->refit_cap;
}
}
/* If orders were deleted while loading, we're done here.*/
if (this->orders.list == NULL) return;
uint hops = 0;
const Order *first = this->GetOrder(this->cur_implicit_order_index);
do {
/* Make sure the first order is a station order. */
first = this->orders.list->GetNextStoppingOrder(this, first, hops++);
if (first == NULL) return;
} while (!first->IsType(OT_GOTO_STATION));
hops = 0;
const Order *cur = first;
const Order *next = first;
while (next != NULL && cur->CanLeaveWithCargo(true)) {
next = this->orders.list->GetNextStoppingOrder(this,
this->orders.list->GetNext(next), ++hops);
if (next == NULL) break;
/* If the refit cargo is CT_AUTO_REFIT, we're optimistic and assume the
* cargo will stay the same. The point of this method is to avoid
* deadlocks due to vehicles waiting for cargo that isn't being routed,
* yet. That situation will not occur if the vehicle is actually
* carrying a different cargo in the end. */
if (next->IsAutoRefit() && next->GetRefitCargo() != CT_AUTO_REFIT) {
/* Handle refit by dropping some vehicles. */
CargoID new_cid = next->GetRefitCargo();
for (Vehicle *v = this; v != NULL; v = v->Next()) {
const Engine *e = Engine::Get(v->engine_type);
if (!HasBit(e->info.refit_mask, new_cid)) continue;
/* Back up the vehicle's cargo type */
CargoID temp_cid = v->cargo_type;
byte temp_subtype = v->cargo_subtype;
v->cargo_type = new_cid;
v->cargo_subtype = GetBestFittingSubType(v, v, new_cid);
uint16 mail_capacity = 0;
uint amount = e->DetermineCapacity(v, &mail_capacity);
/* Restore the original cargo type */
v->cargo_type = temp_cid;
v->cargo_subtype = temp_subtype;
/* Skip on next refit. */
if (new_cid != v->cargo_type && v->refit_cap > 0) {
capacities[v->cargo_type] -= v->refit_cap;
v->refit_cap = 0;
} else if (amount < v->refit_cap) {
capacities[v->cargo_type] -= v->refit_cap - amount;
v->refit_cap = amount;
}
/* Special case for aircraft with mail. */
if (v->type == VEH_AIRCRAFT) {
Vehicle *u = v->Next();
if (mail_capacity < u->refit_cap) {
capacities[u->cargo_type] -= u->refit_cap - mail_capacity;
u->refit_cap = mail_capacity;
}
break; // aircraft have only one vehicle
}
}
}
if (next->IsType(OT_GOTO_STATION)) {
StationID next_station = next->GetDestination();
Station *st = Station::GetIfValid(cur->GetDestination());
if (st != NULL && next_station != INVALID_STATION && next_station != st->index) {
for (const SmallPair<CargoID, uint> *i = capacities.Begin(); i != capacities.End(); ++i) {
/* Refresh the link and give it a minimum capacity. */
if (i->second > 0) IncreaseStats(st, i->first, next_station, i->second, UINT_MAX);
}
}
cur = next;
if (cur == first) break;
}
}
for (Vehicle *v = this; v != NULL; v = v->Next()) v->refit_cap = v->cargo_cap;
}
/**
* Handle the loading of the vehicle; when not it skips through dummy
@@ -2098,6 +2232,34 @@ void Vehicle::HandleLoading(bool mode)
this->IncrementImplicitOrderIndex();
}
/**
* Get a map of cargoes and free capacities in the consist.
* @param capacities Map to be filled with cargoes and capacities.
*/
void Vehicle::GetConsistFreeCapacities(SmallMap<CargoID, uint> &capacities) const
{
for (const Vehicle *v = this; v != NULL; v = v->Next()) {
if (v->cargo_cap == 0) continue;
SmallPair<CargoID, uint> *pair = capacities.Find(v->cargo_type);
if (pair == capacities.End()) {
pair = capacities.Append();
pair->first = v->cargo_type;
pair->second = v->cargo_cap - v->cargo.StoredCount();
} else {
pair->second += v->cargo_cap - v->cargo.StoredCount();
}
}
}
uint Vehicle::GetConsistTotalCapacity() const
{
uint result = 0;
for (const Vehicle *v = this; v != NULL; v = v->Next()) {
result += v->cargo_cap;
}
return result;
}
/**
* Send this vehicle to the depot using the given command(s).
* @param flags the command flags (like execute and such).