forked from mirror/OpenTTD
(svn r25259) -Codechange: track capacities and usage of links
This commit is contained in:
162
src/vehicle.cpp
162
src/vehicle.cpp
@@ -2002,6 +2002,13 @@ void Vehicle::BeginLoading()
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Station::Get(this->last_station_visited)->loading_vehicles.push_back(this);
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if (this->last_loading_station != INVALID_STATION &&
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this->last_loading_station != this->last_station_visited &&
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((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
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(this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0)) {
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IncreaseStats(Station::Get(this->last_loading_station), this, this->last_station_visited);
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}
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PrepareUnload(this);
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SetWindowDirty(GetWindowClassForVehicleType(this->type), this->owner);
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@@ -2043,6 +2050,23 @@ void Vehicle::LeaveStation()
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/* Only update the timetable if the vehicle was supposed to stop here. */
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if (this->current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) UpdateVehicleTimetable(this, false);
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if ((this->current_order.GetLoadType() & OLFB_NO_LOAD) == 0 ||
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(this->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) {
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if (this->current_order.CanLeaveWithCargo(this->last_loading_station != INVALID_STATION)) {
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/* Refresh next hop stats to make sure we've done that at least once
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* during the stop and that refit_cap == cargo_cap for each vehicle in
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* the consist. */
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this->RefreshNextHopsStats();
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/* if the vehicle could load here or could stop with cargo loaded set the last loading station */
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this->last_loading_station = this->last_station_visited;
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} else {
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/* if the vehicle couldn't load and had to unload or transfer everything
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* set the last loading station to invalid as it will leave empty. */
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this->last_loading_station = INVALID_STATION;
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}
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}
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this->current_order.MakeLeaveStation();
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Station *st = Station::Get(this->last_station_visited);
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this->CancelReservation(st);
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@@ -2061,6 +2085,116 @@ void Vehicle::LeaveStation()
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}
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}
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/**
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* Predict a vehicle's course from its current state and refresh all links it
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* will visit. As a side effect reset the refit_cap of all vehicles in the
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* consist to the cargo_cap. This method is expected to be called when loading
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* at a station so it's safe to do so.
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*/
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void Vehicle::RefreshNextHopsStats()
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{
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/* Assemble list of capacities and set last loading stations to 0. */
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SmallMap<CargoID, uint, 1> capacities;
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for (Vehicle *v = this; v != NULL; v = v->Next()) {
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v->refit_cap = v->cargo_cap;
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if (v->refit_cap == 0) continue;
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SmallPair<CargoID, uint> *i = capacities.Find(v->cargo_type);
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if (i == capacities.End()) {
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/* Braindead smallmap not providing a good method for that...
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* capacities[v->cargo_type] += v->cargo_cap won't do as that just
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* allocates the memory, but doesn't initialize it if the key isn't
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* there, yet. So we still have to check if the key exists and that
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* is best done with Find(). */
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i = capacities.Append();
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i->first = v->cargo_type;
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i->second = v->refit_cap;
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} else {
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i->second += v->refit_cap;
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}
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}
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/* If orders were deleted while loading, we're done here.*/
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if (this->orders.list == NULL) return;
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uint hops = 0;
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const Order *first = this->GetOrder(this->cur_implicit_order_index);
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do {
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/* Make sure the first order is a station order. */
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first = this->orders.list->GetNextStoppingOrder(this, first, hops++);
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if (first == NULL) return;
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} while (!first->IsType(OT_GOTO_STATION));
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hops = 0;
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const Order *cur = first;
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const Order *next = first;
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while (next != NULL && cur->CanLeaveWithCargo(true)) {
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next = this->orders.list->GetNextStoppingOrder(this,
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this->orders.list->GetNext(next), ++hops);
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if (next == NULL) break;
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/* If the refit cargo is CT_AUTO_REFIT, we're optimistic and assume the
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* cargo will stay the same. The point of this method is to avoid
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* deadlocks due to vehicles waiting for cargo that isn't being routed,
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* yet. That situation will not occur if the vehicle is actually
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* carrying a different cargo in the end. */
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if (next->IsAutoRefit() && next->GetRefitCargo() != CT_AUTO_REFIT) {
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/* Handle refit by dropping some vehicles. */
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CargoID new_cid = next->GetRefitCargo();
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for (Vehicle *v = this; v != NULL; v = v->Next()) {
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const Engine *e = Engine::Get(v->engine_type);
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if (!HasBit(e->info.refit_mask, new_cid)) continue;
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/* Back up the vehicle's cargo type */
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CargoID temp_cid = v->cargo_type;
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byte temp_subtype = v->cargo_subtype;
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v->cargo_type = new_cid;
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v->cargo_subtype = GetBestFittingSubType(v, v, new_cid);
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uint16 mail_capacity = 0;
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uint amount = e->DetermineCapacity(v, &mail_capacity);
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/* Restore the original cargo type */
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v->cargo_type = temp_cid;
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v->cargo_subtype = temp_subtype;
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/* Skip on next refit. */
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if (new_cid != v->cargo_type && v->refit_cap > 0) {
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capacities[v->cargo_type] -= v->refit_cap;
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v->refit_cap = 0;
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} else if (amount < v->refit_cap) {
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capacities[v->cargo_type] -= v->refit_cap - amount;
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v->refit_cap = amount;
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}
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/* Special case for aircraft with mail. */
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if (v->type == VEH_AIRCRAFT) {
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Vehicle *u = v->Next();
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if (mail_capacity < u->refit_cap) {
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capacities[u->cargo_type] -= u->refit_cap - mail_capacity;
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u->refit_cap = mail_capacity;
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}
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break; // aircraft have only one vehicle
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}
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}
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}
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if (next->IsType(OT_GOTO_STATION)) {
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StationID next_station = next->GetDestination();
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Station *st = Station::GetIfValid(cur->GetDestination());
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if (st != NULL && next_station != INVALID_STATION && next_station != st->index) {
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for (const SmallPair<CargoID, uint> *i = capacities.Begin(); i != capacities.End(); ++i) {
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/* Refresh the link and give it a minimum capacity. */
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if (i->second > 0) IncreaseStats(st, i->first, next_station, i->second, UINT_MAX);
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}
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}
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cur = next;
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if (cur == first) break;
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}
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}
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for (Vehicle *v = this; v != NULL; v = v->Next()) v->refit_cap = v->cargo_cap;
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}
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/**
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* Handle the loading of the vehicle; when not it skips through dummy
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@@ -2098,6 +2232,34 @@ void Vehicle::HandleLoading(bool mode)
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this->IncrementImplicitOrderIndex();
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}
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/**
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* Get a map of cargoes and free capacities in the consist.
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* @param capacities Map to be filled with cargoes and capacities.
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*/
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void Vehicle::GetConsistFreeCapacities(SmallMap<CargoID, uint> &capacities) const
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{
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for (const Vehicle *v = this; v != NULL; v = v->Next()) {
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if (v->cargo_cap == 0) continue;
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SmallPair<CargoID, uint> *pair = capacities.Find(v->cargo_type);
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if (pair == capacities.End()) {
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pair = capacities.Append();
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pair->first = v->cargo_type;
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pair->second = v->cargo_cap - v->cargo.StoredCount();
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} else {
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pair->second += v->cargo_cap - v->cargo.StoredCount();
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}
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}
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}
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uint Vehicle::GetConsistTotalCapacity() const
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{
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uint result = 0;
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for (const Vehicle *v = this; v != NULL; v = v->Next()) {
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result += v->cargo_cap;
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}
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return result;
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}
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/**
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* Send this vehicle to the depot using the given command(s).
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* @param flags the command flags (like execute and such).
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