(svn r9905) -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01.

This commit is contained in:
maedhros
2007-05-23 17:33:03 +00:00
parent 22c3337071
commit 39016328cc
10 changed files with 63 additions and 20 deletions

View File

@@ -794,6 +794,7 @@ static void GetStationLayout(byte *layout, int numtracks, int plat_len, const St
* - p1 = (bit 0) - orientation (Axis)
* - p1 = (bit 8-15) - number of tracks
* - p1 = (bit 16-23) - platform length
* - p1 = (bit 24) - allow stations directly adjacent to other stations.
* @param p2 various bitstuffed elements
* - p2 = (bit 0- 3) - railtype (p2 & 0xF)
* - p2 = (bit 8-15) - custom station class
@@ -838,9 +839,33 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
if (CmdFailed(ret)) return ret;
int32 cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
// Make sure there are no similar stations around us.
Station *st = GetStationAround(tile_org, w_org, h_org, est);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
Station *st = NULL;
bool check_surrounding = true;
if (_patches.adjacent_stations) {
if (est != INVALID_STATION) {
if (HASBIT(p1, 24)) {
/* You can't build an adjacent station over the top of one that
* already exists. */
return_cmd_error(STR_MUST_REMOVE_RAILWAY_STATION_FIRST);
} else {
/* Extend the current station, and don't check whether it will
* be near any other stations. */
st = GetStation(est);
check_surrounding = false;
}
} else {
/* There's no station here. Don't check the tiles surrounding this
* one if the player wanted to build an adjacent station. */
if (HASBIT(p1, 24)) check_surrounding = false;
}
}
if (check_surrounding) {
// Make sure there are no similar stations around us.
st = GetStationAround(tile_org, w_org, h_org, est);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
}
// See if there is a deleted station close to us.
if (st == NULL) st = GetClosestStationFromTile(tile_org);
@@ -1215,6 +1240,7 @@ static RoadStop **FindRoadStopSpot(bool truck_station, Station* st)
* @param p2 bit 0: 0 for Bus stops, 1 for truck stops
* bit 1: 0 for normal, 1 for drive-through
* bit 2..4: the roadtypes
* bit 5: allow stations directly adjacent to other stations.
*/
int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -1255,8 +1281,12 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (CmdFailed(ret)) return ret;
int32 cost = build_over_road ? 0 : ret; // Don't add cost of clearing road when overbuilding
Station *st = GetStationAround(tile, 1, 1, INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
Station *st = NULL;
if (!_patches.adjacent_stations || !HASBIT(p2, 5)) {
st = GetStationAround(tile, 1, 1, INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
}
/* Find a station close to us */
if (st == NULL) st = GetClosestStationFromTile(tile);
@@ -1521,7 +1551,7 @@ static const byte * const _airport_sections[] = {
* @param tile tile where airport will be built
* @param flags operation to perform
* @param p1 airport type, @see airport.h
* @param p2 unused
* @param p2 (bit 0) - allow airports directly adjacent to other airports.
*/
int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -1559,8 +1589,12 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (CmdFailed(ret)) return ret;
int32 cost = ret;
Station *st = GetStationAround(tile, w, h, INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
Station *st = NULL;
if (!_patches.adjacent_stations || !HASBIT(p2, 0)) {
st = GetStationAround(tile, w, h, INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
}
/* Find a station close to us */
if (st == NULL) st = GetClosestStationFromTile(tile);
@@ -1805,7 +1839,7 @@ static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
/** Build a dock/haven.
* @param tile tile where dock will be built
* @param flags operation to perform
* @param p1 unused
* @param p1 (bit 0) - allow docks directly adjacent to other docks.
* @param p2 unused
*/
int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@@ -1847,10 +1881,14 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
/* middle */
Station *st = GetStationAround(
tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
_dock_w_chk[direction], _dock_h_chk[direction], INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
Station *st = NULL;
if (!_patches.adjacent_stations || !HASBIT(p1, 0)) {
st = GetStationAround(
tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
_dock_w_chk[direction], _dock_h_chk[direction], INVALID_STATION);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
}
/* Find a station close to us */
if (st == NULL) st = GetClosestStationFromTile(tile);