Change: Autorail / autoroad tools can start dragging from invalid tiles

This commit is contained in:
Koen Bussemaker
2023-06-30 21:17:26 +02:00
committed by rubidium42
parent a8a4737c5b
commit 381fa36450
2 changed files with 4 additions and 4 deletions

View File

@@ -1034,7 +1034,7 @@ CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex
last_error = ret;
if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT) {
if (is_ai) return last_error;
break;
if (had_success) break; // Keep going if we haven't constructed any road yet, skipping the start of the drag
}
} else {
had_success = true;